Corner Lab

TryChangeStepWhere
01

Make smaller inputs at speed · Drive

At high speed a small steering movement is a large change in load. What feels like a nervous car is often a busy pair of hands.

Watch: None — try this before deciding the car is unstable.

half the inputDrive

Main straightBig BendLefthanderRighthanderNo-Name straightChicaneUphillWest BendDownhill

StraightSlowMediumFastThis Corner

Blind on entry, and the road climbs sharply after the apex, compressing the car into the pavement.

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TryChangeStepWhere
01

Make smaller inputs at speed · Drive

At high speed a small steering movement is a large change in load. What feels like a nervous car is often a busy pair of hands.

Watch: None — try this before deciding the car is unstable.

half the inputDrive
02

One input, held · Drive

At speed a small correction is a large load change. What feels like an unstable car is usually a busy pair of hands making it one.

Watch: None. Try this before believing the car is nervous.

1 inputDrive
03

Stop catching it · Drive

A fast car mostly self-corrects. Catching a slide that was already ending puts the car into the opposite one, which is the moment that actually hurts.

Watch: Genuinely hard. Practise where a spin costs nothing.

wait ½ secondDrive
04

Stiffer rear springs or ride height up · Garage

Stops the floor bottoming and stalling mid-corner, which is what makes a car feel random rather than loose.

Watch: Costs rear mechanical grip in slow corners.

one stepGarage
05

More rear toe-in · Garage

Straight-line and entry stability for very little else — the standard band-aid for a nervous rear.

Watch: A little drag and rear tyre heat.

0.05–0.1°Garage

Front-engined, rear-drive rookie car: technique leads, and throttle control on exit matters most; platform-limited, so ride height and heave move up; high speed, so aero is live here.