The lap
Motorsport Arena Oschersleben · Grand Prix
5 corners, 3 of which decide the lap. What each one asks of the car, and what you do about it.
Main straight
T1
Triple
Hairpin
Back straight
Back complex
Final corners
StraightFast cornerMedium cornerSlow corner
The lapFlat and medium-speed, with a long straight bracketed by slow corners at both ends. Traction is the currency here: two of the three sectors end with a slow exit onto something long.
Set up forTraction out of the hairpin and the final corners, then kerb compliance through the technical sections.
Classic mistakeChasing mid-corner speed. The circuit is flat and medium-paced, and the lap is won on two slow exits onto two long straights.
Works hardestRears out of the hairpin and the final sequence
Length3.67 km · road course · DE
Corner by corner
Every corner on this layout
A • marks the corners that decide the lap.
T1 Turn One
Fast right
Taken quickly off the main straight, and it sets up everything that follows.
- Technique
- Barely slow it. The car needs to be settled rather than slow, and the exit feeds the whole first sector.
- Demands
- High speed — aero is live · Wants a settled rear · Turn-in transient
T2–4 The Triple •
Medium · three linked corners
Three corners that behave as one, with no time for the car to settle between them.
- Technique
- Drive the last of the three. Getting the first two right and the last one wrong loses more than the reverse.
- Demands
- Transient, not steady-state · Sustained mid-corner load · Front grip limited
T6 The Hairpin •
Slow · hairpin
Tight and slow, feeding the long back straight — the most valuable exit on the lap.
- Technique
- Give up as much entry as you need to. Everything you gain here is multiplied by the straight.
- Demands
- Braking-limited · Low speed — aero does little · Wants yaw on entry · Traction-limited · Exit-phase limited
T8–10 Back Complex
Medium · technical
A busy section after the back straight where rhythm matters more than commitment.
- Technique
- Use the kerbs and keep the car flat. Nothing here rewards attacking it.
- Demands
- Transient, not steady-state · Kerbs are part of the line · Sustained mid-corner load
T12–14 Final Corners •
Slow · onto the straight
A slow sequence that decides your speed down the longest straight on the circuit.
- Technique
- Patient with the throttle until the wheel unwinds. Wheelspin here is paid for the whole way down the straight.
- Demands
- Exit-phase limited · Traction-limited · Rear grip limited · Low speed — aero does little
Corner names and numbering follow common usage; some circuits number differently between layouts.
Sideways
Where to go next
The ranked answer is per car. Pick yours to see what this lap asks of it.
This lap, car by car