The Downhill
| Try | Change | Step | Where |
|---|---|---|---|
| 01 | Make smaller inputs at speed · Drive At high speed a small steering movement is a large change in load. What feels like a nervous car is often a busy pair of hands. Watch: None — try this before deciding the car is unstable. | half the input | Drive |
Main straightBig BendLefthanderRighthanderNo-Name straightChicaneUphillWest BendDownhill
StraightSlowMediumFastThis Corner
The fastest corner on the circuit, beginning at Bailey Bridge after an approach that drops six storeys. The corner itself is level; getting to it is not.
| Try | Change | Step | Where |
|---|---|---|---|
| 01 | Make smaller inputs at speed · Drive At high speed a small steering movement is a large change in load. What feels like a nervous car is often a busy pair of hands. Watch: None — try this before deciding the car is unstable. | half the input | Drive |
| 02 | Stop catching it · Drive A fast car mostly self-corrects. Catching a slide that was already ending puts the car into the opposite one, which is the moment that actually hurts. Watch: Genuinely hard. Practise where a spin costs nothing. | wait ½ second | Drive |
| 03 | One input, held · Drive At speed a small correction is a large load change. What feels like an unstable car is usually a busy pair of hands making it one. Watch: None. Try this before believing the car is nervous. | 1 input | Drive |
| 04 | Stiffer rear springs or ride height up · Garage Stops the floor bottoming and stalling mid-corner, which is what makes a car feel random rather than loose. Watch: Costs rear mechanical grip in slow corners. | one step | Garage |
| 05 | More rear toe-in · Garage Straight-line and entry stability for very little else — the standard band-aid for a nervous rear. Watch: A little drag and rear tyre heat. | 0.05–0.1° | Garage |
Light spec car: technique and momentum lead; platform-limited, so ride height and heave move up; high speed, so aero is live here.