Corner Lab

Your car, the corner, and what it's doing there — the setup changes worth trying, in order.

The lap

Oulton Park · International

8 corners, 5 of which decide the lap. What each one asks of the car, and what you do about it.

StraightFast cornerMedium cornerSlow corner
Wing level wanted3/5
Traction demand4/5
Braking demand4/5
Kerb usage4/5
The lapNarrow, hilly and unforgiving, with barriers close enough to matter. There is no long straight to recover on, so the circuit rewards a car you trust downhill more than one that is quick in a straight line.
Set up forA rear you can trust downhill — Old Hall, Cascades and Lodge all fall away — then traction out of Shell Oils and patience through Druids.
Classic mistakeSetting the car up to rotate. Three of the corners that decide this lap are downhill and off-camber, and a car that rotates easily will bite where there is a barrier rather than a run-off.
Works hardestRears at Old Hall, Lodge and out of Shell Oils; fronts through Druids
Length4.31 km · road course · GB
Corner by corner

Every corner on this layout

A marks the corners that decide the lap.

T1 Old Hall

Fast right · downhill exit

Quick, committed, and the road falls away on the way out with a wall waiting.

Technique
Turn in earlier than feels right and let it run wide on exit. The drop unloads the rear just as you open the throttle.
Demands
High speed — aero is live · Rear grip limited · Wants a settled rear · Exit-phase limited

T2 Cascades

Fast left · downhill

Downhill, blind on entry, and it loads the car hard at the bottom.

Technique
Brake before the road drops, not on it. Braking into the descent is how people find the gravel here.
Demands
High speed — aero is live · Compression or crest loading · Aero platform sensitive · Wants a settled rear

T3 Island Bend

Fast right · flowing

Fast and open alongside the lake, building speed into the hairpin braking zone.

Technique
Carry everything. A lift here costs you the whole run to Shell Oils.
Demands
High speed — aero is live · Sustained mid-corner load · Front grip limited

T4 Shell Oils Corner

Slow right · hairpin

The heaviest braking of the lap into a tight hairpin, with a long climb out.

Technique
All exit. The climb away means wheelspin here costs more than it would anywhere else on the circuit.
Demands
Braking-limited · Low speed — aero does little · Wants yaw on entry · Traction-limited · Exit-phase limited

T5–6 Britten's

Medium left-right · uphill

An uphill flick that has to be taken cleanly to keep the run going.

Technique
Use the kerb and keep it tidy. The climb punishes any lost momentum immediately.
Demands
Transient, not steady-state · Kerbs are part of the line · Exit-phase limited

T8 Knickerbrook

Slow right · downhill braking

Downhill braking into a tight right, over a surface that moves under the car.

Technique
Get the braking done early. The road is falling away and the car will not take a late stop.
Demands
Braking-limited · Low speed — aero does little · Wants yaw on entry · Bumpy surface

T9–10 Druids

Medium · double apex right

A long, climbing, tightening right with two apexes and no obvious reference.

Technique
Be patient for the second apex. Everyone runs wide at the first one and pays for it on exit.
Demands
Sustained mid-corner load · Front grip limited · Wants yaw on entry · Exit-phase limited

T12 Lodge

Medium right · downhill · off-camber

Downhill, off-camber and onto the pit straight — the last corner and the easiest one to lose.

Technique
The camber works against you the whole way through. Be early and be smooth; a tidy exit here is the lap.
Demands
Braking-limited · Rear grip limited · Wants yaw on entry · Exit-phase limited · Traction-limited

Corner names and numbering follow common usage; some circuits number differently between layouts.